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The red ring menu
The red ring menu






  1. #The red ring menu mod#
  2. #The red ring menu series#

  • League of Legends uses this to choose four out of eight types of map ping - missing enemy, incoming danger, help needed or going somewhere.
  • #The red ring menu mod#

  • Half-Life mod Natural Selection expanded this into point to select submenus - to build something, for example, you opened the ring menu with left click, then you moved the mouse left to "Buildings", then you moved the mouse up or down to select a type of building, then you selected the building.
  • Dragon Age, mostly in the console versions much like Mass Effect.
  • Weapons and spells in Clive Barker's Undying.
  • The keypads for unlocking doors is also arranged in a spiral.
  • Beyond Good & Evil: S.A.C, which combines Hyperspace Arsenal and the pause menu, arranges items in a circular pattern with the cursor rotating through them.
  • #The red ring menu series#

    The Battlefield series trademarked "Commo Rose" for voice communications, featured in Battlefield 2 Battlefield 2142.You can also bring up ring menus to select the current mission or AR challenge you plan on doing. Batman: Arkham Knight does this in a way not unlike the Zelda example above, pressing down to bring down a ring menu of your gadgets.The player can pause the game to decide what items are given direct access for use whenever necessary. Astral Chain: The support items (power-ups, healers, etc.) are selected firectly from an 8-slot ring.In Assassin's Creed, every game from I to III has this kind of menu when selecting weapons.

    the red ring menu

  • Betablocker (also related projects) uses this for programming: the ring menu selects instructions to place on the grid representing the program's memory.
  • The first game with a radial menu was Secret of Mana (1993).
  • The World of Mana series, if not the Ur-Example, is likely the Trope Maker, using a ring menu system in almost every game of the series.
  • WarioWare: Twisted!, with the variation that since the game cartridge featured a tilt sensor, you had to tilt the Game Boy Advance itself to cycle through them.
  • Most rooms didn't have too many at once, but it could get frustrating rotating through the items in the lounge.
  • Virtue's Last Reward had all of your inventory items in a ring.
  • Tomb Raiders I, II, III, and Anniversary, for both its frontend and in-game menus.
  • Thunder Blade had a letter wheel on the arcade version's name entry screen, for no better reason than to make one more use of zooming sprites.
  • Secret of Evermore, which was built using an engine which mimicked the Mana game engine.
  • Onryo (2020) has its inventory set up like this.
  • Odin Sphere uses separate rings for each inventory pouch in the player's possession.
  • The Night Way Home: The inventory is presented like this.
  • It spins when you move to view other items.

    the red ring menu

    Night Delivery: The inventory is presented in this manner.Metroid Prime 2: Echoes has a variation in which menu options are displayed emanating from a central node, and the user rotates the menu in three dimensions to bring one node to the front.The Mega Man ZX series uses this menu when selecting a form to change into, though Advent added a second quick select menu accessed via the DS' touch screen.

    the red ring menu

    An eighth scenario is added to the ring after the first seven are cleared. Live A Live shows sprites of the seven protagonists in a ring for the "Select Scenario" screen (or "Select-A-Live" as the soundtrack calls it).Jak II and 3 use this style to switch between sub menus (options, missions, secrets, etc.) in the pause menu.








    The red ring menu