
- #The red ring menu mod#
- #The red ring menu series#
League of Legends uses this to choose four out of eight types of map ping - missing enemy, incoming danger, help needed or going somewhere. Half-Life mod Natural Selection expanded this into point to select submenus - to build something, for example, you opened the ring menu with left click, then you moved the mouse left to "Buildings", then you moved the mouse up or down to select a type of building, then you selected the building. Dragon Age, mostly in the console versions much like Mass Effect. Weapons and spells in Clive Barker's Undying. The keypads for unlocking doors is also arranged in a spiral. Beyond Good & Evil: S.A.C, which combines Hyperspace Arsenal and the pause menu, arranges items in a circular pattern with the cursor rotating through them. The Battlefield series trademarked "Commo Rose" for voice communications, featured in Battlefield 2 Battlefield 2142.You can also bring up ring menus to select the current mission or AR challenge you plan on doing. Batman: Arkham Knight does this in a way not unlike the Zelda example above, pressing down to bring down a ring menu of your gadgets.The player can pause the game to decide what items are given direct access for use whenever necessary. Astral Chain: The support items (power-ups, healers, etc.) are selected firectly from an 8-slot ring.In Assassin's Creed, every game from I to III has this kind of menu when selecting weapons.
Betablocker (also related projects) uses this for programming: the ring menu selects instructions to place on the grid representing the program's memory. The first game with a radial menu was Secret of Mana (1993). The World of Mana series, if not the Ur-Example, is likely the Trope Maker, using a ring menu system in almost every game of the series. WarioWare: Twisted!, with the variation that since the game cartridge featured a tilt sensor, you had to tilt the Game Boy Advance itself to cycle through them. Most rooms didn't have too many at once, but it could get frustrating rotating through the items in the lounge. Virtue's Last Reward had all of your inventory items in a ring. Tomb Raiders I, II, III, and Anniversary, for both its frontend and in-game menus. Thunder Blade had a letter wheel on the arcade version's name entry screen, for no better reason than to make one more use of zooming sprites. Secret of Evermore, which was built using an engine which mimicked the Mana game engine. Onryo (2020) has its inventory set up like this. Odin Sphere uses separate rings for each inventory pouch in the player's possession. The Night Way Home: The inventory is presented like this. It spins when you move to view other items.
Night Delivery: The inventory is presented in this manner.Metroid Prime 2: Echoes has a variation in which menu options are displayed emanating from a central node, and the user rotates the menu in three dimensions to bring one node to the front.The Mega Man ZX series uses this menu when selecting a form to change into, though Advent added a second quick select menu accessed via the DS' touch screen.
An eighth scenario is added to the ring after the first seven are cleared. Live A Live shows sprites of the seven protagonists in a ring for the "Select Scenario" screen (or "Select-A-Live" as the soundtrack calls it).Jak II and 3 use this style to switch between sub menus (options, missions, secrets, etc.) in the pause menu.